Beginner's guide

Riichi Mahjong basics

This guide explains the terms and rules needed to use the Riichi Reveal hand calculator.

Objective of the game

A game of Riichi Mahjong is played over a series of hands. During each hand, every player tries to complete a valid winning hand before their opponents.

Each player normally holds 13 tiles. On their turn, they draw one tile and then discard one tile, gradually improving the structure of their hand. A standard winning hand is made from four groups and one pair, using 14 tiles in total.

Completing this structure is not enough by itself. The hand must also contain at least one Yaku, which is a recognised scoring condition. Yaku and point calculation are explained later in this guide.

Winning hands award points. At the end of the game, the player with the most points wins.

The tiles

Riichi Mahjong uses 34 different tile types. There are four identical copies of every type, producing a complete set of 136 tiles.

The tiles are divided into three numbered suits and seven honour tiles. Each numbered suit contains tiles numbered from 1 through 9.

Manzu

Character tiles numbered from 1 to 9

1 Manzu
1 Manzu
2 Manzu
2 Manzu
3 Manzu
3 Manzu
4 Manzu
4 Manzu
5 Manzu
5 Manzu
6 Manzu
6 Manzu
7 Manzu
7 Manzu
8 Manzu
8 Manzu
9 Manzu
9 Manzu

Pinzu

Circle tiles numbered from 1 to 9

1 Pinzu
1 Pinzu
2 Pinzu
2 Pinzu
3 Pinzu
3 Pinzu
4 Pinzu
4 Pinzu
5 Pinzu
5 Pinzu
6 Pinzu
6 Pinzu
7 Pinzu
7 Pinzu
8 Pinzu
8 Pinzu
9 Pinzu
9 Pinzu

Souzu

Bamboo tiles numbered from 1 to 9

1 Souzu
1 Souzu
2 Souzu
2 Souzu
3 Souzu
3 Souzu
4 Souzu
4 Souzu
5 Souzu
5 Souzu
6 Souzu
6 Souzu
7 Souzu
7 Souzu
8 Souzu
8 Souzu
9 Souzu
9 Souzu

Honours

The four winds followed by the three dragons

East Wind
East Wind
South Wind
South Wind
West Wind
West Wind
North Wind
North Wind
White Dragon
White Dragon
Green Dragon
Green Dragon
Red Dragon
Red Dragon

The 1 and 9 of each numbered suit are called terminal tiles. Tiles numbered from 2 through 8 are called simple tiles. The winds and dragons are collectively called honour tiles and cannot form sequences.

Some Riichi Mahjong sets replace one or more regular five tiles with red bonus tiles. Riichi Reveal follows a ruleset without these red fives.

Structure of a complete hand

Before looking at complete hands, it helps to understand the smaller combinations from which they are built.

Sequence

2 Manzu3 Manzu4 Manzu

Three consecutive tiles from the same numbered suit

Triplet

6 Pinzu6 Pinzu6 Pinzu

Three identical tiles

Kan

East WindEast WindEast WindEast Wind

Four identical tiles that count as one group

Pair

7 Souzu7 Souzu

Two identical tiles

Sequence

A sequence contains three consecutive tiles from the same numbered suit, such as 2–3–4 of Manzu. Sequences cannot mix suits, contain honour tiles, or wrap from 9 back to 1. For example, 8–9–1 is not a sequence.

Triplet

A triplet contains three identical tiles. Any numbered tile, wind, or dragon can form a triplet.

Kan

A Kan contains all four copies of the same tile. Although it physically contains four tiles, it counts as one group in a complete hand. A Kan must be declared during play, and the player draws a replacement tile afterward.

Pair

A pair contains two identical tiles. A standard hand requires exactly one pair alongside its four groups.

Complete hand structures

Three ways to complete a hand

Standard hand

Four groups + one pair

The groups may be any combination of sequences, triplets, and Kans. This is the most common hand structure.

2 Manzu3 Manzu4 Manzu
Sequence
4 Souzu5 Souzu6 Souzu
Sequence
7 Pinzu7 Pinzu7 Pinzu
Triplet
East WindEast WindEast Wind
Triplet
Red DragonRed Dragon
Pair

How a turn works

Most of a Mahjong hand follows a simple cycle: draw one tile, consider the available actions, and discard one tile. Players take turns in counter-clockwise order.

Step 1 of 4

Draw a tile

Drawn: 7 Pinzu

The player draws 7 Pinzu from the wall, temporarily bringing the hand to 14 tiles.

Your hand 14 tiles
2 Manzu
3 Manzu
4 Manzu
4 Souzu
5 Souzu
6 Souzu
7 Pinzu
7 Pinzu
East Wind
East Wind
East Wind
5 Pinzu
9 Souzu
7 Pinzu
Discard
Empty
Next South
Step 1 of 4

Calls can interrupt the normal order

Before the next draw, another player may be allowed to claim the discarded tile:

  • Ron: use the discard to complete a winning hand
  • Pon: use the discard to complete a triplet
  • Open Kan: use the discard to complete four identical tiles
  • Chii: the next player in turn order may use the discard to complete a sequence

After calling Chii, Pon, or an open Kan, that player continues the turn and eventually discards. These calls usually make the hand open, which can affect its available Yaku.

How a hand ends

A hand normally ends when a player wins by Ron or Tsumo. If the drawable tiles run out before anyone wins, the hand ends in an exhaustive draw.

Open and concealed hands

Every hand starts concealed. It stays concealed while all of its groups are kept hidden from the other players.

Concealed hand

More scoring possibilities

  • May declare Riichi while in Tenpai
  • Can receive concealed-only Yaku, such as Menzen Tsumo
  • Some Yaku are worth more Han when the hand is concealed

Open hand

Faster, but more restricted

  • Calling Chii, Pon, or an open Kan makes the hand open
  • Calling tiles can make the required groups easier to complete
  • Riichi and other concealed-only Yaku are no longer available
Important exceptions

A concealed Kan does not open the hand. Winning by Ron also does not turn an otherwise concealed hand into an open hand.

Opening a hand does not automatically give it a Yaku. Before calling a tile, check that the finished hand will still contain at least one Yaku that is allowed in an open hand.

Tenpai, waits and winning

Tenpai

A hand is in Tenpai when it is one tile away from a complete hand. The tiles that can complete it are called its winning tiles, or its wait.

Being in Tenpai does not guarantee that the hand may win. The completed hand still needs at least one Yaku.

Common wait shapes

The incomplete part of a standard hand can produce five common wait shapes. The wait shape can affect both Yaku and Fu.

Two-sided wait

Ryanmen
3 Manzu4 Manzu
2 Manzu5 Manzu

Either end completes the sequence: 2–3–4 or 3–4–5.

Closed wait

Kanchan
2 Pinzu4 Pinzu
3 Pinzu

The missing middle tile completes the sequence.

Edge wait

Penchan
1 Souzu2 Souzu
3 Souzu

The only possible tile completes a sequence at the edge of a suit.

Double-pair wait

Shanpon
5 Pinzu5 PinzuEast WindEast Wind
5 PinzuEast Wind

Either tile completes one triplet and leaves the other two tiles as the pair.

Single-tile wait

Tanki
Red Dragon
Red Dragon

One matching tile is needed to complete the pair.

Winning by Tsumo or Ron

Tsumo

You draw your own winning tile. All three opponents contribute to the payment.

Ron

You claim another player's discard as your winning tile. The player who discarded it pays the full amount.

The winning tile must complete a valid hand structure and the finished hand must contain at least one Yaku. Which group the winning tile completes can also change the detected Yaku and Fu, so the calculator asks you to identify it.

Furiten

If any tile in your current wait appears among your own discards, you may not win by Ron on that wait. You may still win by Tsumo. Passing on a legal winning discard can also cause temporary Furiten until your next turn.

Riichi and other conditions

Declaring Riichi

Riichi is a Yaku that a player may declare with a concealed hand in Tenpai and at least 1,000 points. The player announces Riichi, places the declaration discard sideways, and pays a 1,000-point stick to the table.

After declaring Riichi, the hand is normally locked: future drawn tiles must be discarded unless the player wins or may legally declare a Kan. The winner of the hand collects the Riichi sticks on the table.

Double Riichi

Riichi declared on the player's first turn before a call interrupts the game.

Ippatsu

Winning within one uninterrupted turn after declaring Riichi. A call or Kan cancels this chance.

Ura Dora

Hidden Dora indicators revealed when a player wins after declaring Riichi. Like regular Dora, they are bonuses rather than Yaku.

Seat and round winds

Each player has a seat wind; the East-seat player is the dealer. The round wind is shared by all players. A triplet or Kan of your seat wind or the round wind is a Yakuhai. If both winds are the same, the group can fulfil both Yaku.

Special winning events

Rinshan

Winning by Tsumo with the replacement tile drawn after declaring a Kan.

Chankan

Winning by Ron by claiming a tile used by another player to declare a Kan.

Haitei

Winning by Tsumo on the final drawable tile.

Houtei

Winning by Ron on the final discard.

First-turn wins

Tenhou
The dealer wins with the tiles in their initial hand.
Chiihou
A non-dealer wins on their first self-drawn tile before a call interrupts play.
Renhou
A non-dealer wins by Ron before their first draw and before a call interrupts play.

Scoring basics

Yaku
A scoring condition that makes the hand eligible to win.
Han
The primary value contributed by Yaku and Dora.
Fu
Minipoints awarded for the hand structure, sets, wait, and winning method.
Dora
Bonus tiles that add Han. Dora are not Yaku and cannot make an otherwise Yaku-less hand legal.